AI Insights · Timothy · January 2023
Top 5 3D Cartoon Games on Android in Italy: Q4 2022 Performance
In Q4 2022, the top 3D cartoon games on Android in Italy showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key trends for popular titles such as Stumble Guys, My Perfect Hotel, Subway Surfers, Homescapes, and Brawl Stars.
During the fourth quarter of 2022, the top 3D cartoon games on the Android platform in Italy exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at the performance of Stumble Guys, My Perfect Hotel, Subway Surfers, Homescapes, and Brawl Stars.
Stumble Guys from Scopely saw a gradual decline in weekly revenue, starting at approximately $144K in late September and dropping to around $56K by mid-December, before rebounding to about $91K in the week of December 19. Weekly downloads for the game showed a similar pattern, declining from 54K in late September to around 24K by late November, with a significant recovery to 49.8K in the last week of December. Active users followed a downward trend initially, from 1.37M in late September to around 784K by the end of November, before climbing back to 863K by the end of December.
My Perfect Hotel by SayGames Ltd experienced relatively stable weekly revenue, fluctuating between $110 and $195 throughout the quarter. Weekly downloads showed an upward trend, starting at 15.1K in late September and peaking at 26K in the last week of December. Active users also increased steadily, from 41K in late September to 59K by the end of December.
Subway Surfers from SYBO Games had a varied revenue performance, with weekly earnings ranging from $135 to $1.2K. Weekly downloads were consistent, moving from 21.7K in late September to 28.2K by the end of December. The game maintained a stable number of active users, averaging around 500K throughout the quarter, with a slight increase to 547K in mid-December.
Homescapes by Playrix saw weekly revenue remain relatively steady, with figures oscillating between $63K and $86K. Downloads for the game varied, starting at 18.1K in late September, dipping to around 12.7K by mid-December, and then rising to 22.4K in the final week of the quarter. Active users showed a stable trend, averaging around 220K, with a peak of 238K in the last week of December.
Brawl Stars from Supercell exhibited notable revenue growth, starting at $41K in late September and peaking at $121K in mid-December. Weekly downloads increased from 11.3K in late September to 24.7K by the end of December. Active users saw a significant rise, from 749K in late September to 1.68M by mid-December, before slightly dropping to 1.59M in the last week of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.